In this project, I wanted to develop familiarity with a product visualization workflow. Starting from an idea, to sketches, into 3D modeling, and a final visualization render.


Virtual Reality Product Design Workflow

Keyshot backpack challenge

Project Summary

This final project will be an exploration of a VR product workflow that will yield physical and digital products.

The workflow goes like this:

  1. Concept development and sketching — using Procreate on Ipad Pro


Pine Sawyers, Pratt, and Printing


A laser cutting and resin project

Settlers of Catan is an awesome game and I’ve wanted to make a custom board after seeing inspirational projects online. I started by downloading a template online of another custom board and going through and editing the visuals. The existing visuals were not to my liking so I put together these designs.


I started by watching this parametric tutorial from the Parametric House website. It is an excellent source for learning Grasshopper and parametric modeling.

In previous assignments, I tried to absorb all the steps and tools in order to maximize my understanding of the Grasshopper interface. In this project, there were so many steps that I simply followed along and replicated the steps of the tutorial. …


In this exercise, I used basic functions in Rhino 7’s Grasshopper to first create a basic shape of a goblet and then manipulated sliders and functions to create different shapes. Parametric design is a fascinating way to create multiple shapes by manipulating constraints in your design.

This is the original goblet that I created and the tangle of wires that weave from one definition to the next to the final step of baking the object. Each purple section is a group that I named in order to better see what area of the goblet I was working on.


I want to create this riverscape table out of wood on a CNC milling machine. In the past, I tried making a riverscape table in Rhino when I didn’t understand what I was doing and in the end generated a shape with many errors.


A Part of the Creative Process

In 2015, I was given a pair of warm, wool slippers while I was living in Mongolia. Over the next 5 years, the soles wore down and fell off, holes developed, and at long last, they were needing to be replaced. I envisioned created a new pair of slippers made out of waxed canvas that were replicas of the old Mongolian slippers that I cherished.


3d printed chair designed by @elin.k.daun and @sjnna exhibited at Lund School of Architecture.

This spring, I’ll be exploring paramentric design modeling, which for those who aren’t familiar, is a way of using algorithms to enhance processes of designing products. For example, if I wanted to design a chair with legs that appear to have textures of intricately woven cords or vines, it would take a long time to achieve that kind of detail on my own. Plus, if I wanted to change directions it would take even more time and sunk cost.

Parametric modeling helps by maximizing my design abilities. …


I wanted to make custom belt buckles of riverscapes, one for myself and two others for buddies. One river section was of the Buffalo Fork, which is outside of Jackson Hole, Wyoming. I created another of the Colorado River in the Grand Canyon.

Here are the supplies I used: Lasercut walnut wood (1/8”), blank belt buckles, Tuck Tape, Art Resin, blue ink, a hairdryer, sandpaper, polish, and wood finish.

First, I went onto Google Maps to find the river section. In the satellite layer view, I zooming in thinking about the thickness I wanted the river to be and…

Cal Brackin

Illustrator & Designer at CMCI Studio

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