Sketch to Visualization Workflow

Cal Brackin
3 min readApr 26, 2021

In this project, I wanted to develop familiarity with a product visualization workflow. Starting from an idea, to sketches, into 3D modeling, and a final visualization render.

My first product was the Drynamic bag, which I’ve sketched out in detail several times. Here is the sketch concept:

I used a virtual reality program called Gravity Sketch to draw wireframes of the bag in a 3D environment. This program is an intuitive way to draw out a 3D model and bring it into a more robust, desktop program like Fusion 360 or Rhino if needed.

I refined the model in Rhino and created a 3D print of the model. I was surprised that this model floated as you could see small holes in the model, but the water tension was enough to keep it bouyant.

Here are several final renders of this product in Keyshot.

Product 2: Toddler Backpacking Carrier

In this second product, I wanted to make a backpack carrier for a toddler to go on long-distance backpacking trips. The downside to many toddler backpack carriers sold by the outdoor industry is that they are quite overbuilt and allow only 30-liters of storage. In my product vision, I want to create a seat system that attaches directly to the 60-liter pack that most people carry on backpacking trips.

In my first sketch, the carrier sits on top of the backpack with attachments hooking onto many points. I got advice from a friend who recommended putting the child directly onto the shoulders.

Here is my second iteration:

Taking this into Gravity Sketch and creating the 3D model was a blast. I dropped the small backpack attached to the back of the chair to simplify the design.

The final renders in Keyshot turned out well and the design seems simple and lightweight enough to move tobuilding a physical prototype. I’ll keep iterating on this and see what happens when toddlers come along.

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